The communication faculty at High Point University believe that we're on the vanguard of a new era in communication-user-directed
communication-that may be even more significant to society than the introduction of television. Take video games. You can go anywhere
in the world and see Internet cafes filled with people transfixed in front of a screen playing games. While to some this may seem to
be a silly waste of time, we believe that there's a lot more going on. Games are actually an example of a revolutionary communication
medium because they alter the fundamental ways that humans respond to messages-people are no longer simply passive recipients but are
actually co-message makers. In fact, a strong case can be made that we're at a parallel point in time to when Aristotle proposed rules
of rhetoric that have shaped Western communication for centuries.
Even the way that games and other interactive entertainment are produced changes our conceptions of the communicator. The Twentieth
Century honored what the critics call the auteur, the lone communicator--a Hitchcock or Spielberg--getting his or her individual
message out to a large audience in a particular country. The Twenty-first Century will honor the creative team and the visionary leader
communicating their symbiotic messages to a scattered audience of individuals anywhere in the world. This teamwork and leadership is
what's driving our new economy. And educating this next generation of these types of communicators is what the Nido Qubein School of
Communication will be about.