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Game Design students create compelling interactive experiences. Our students are storytellers, critics, artists, advocates and entrepreneurs.
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Faculty and Staff
Array ( [0] => WP_Post Object ( [ID] => 98115 [post_author] => 53 [post_date] => 2021-06-03 16:23:34 [post_date_gmt] => 2021-06-03 20:23:34 [post_content] => Dr. Stefan Hall, Chair of the Game Design Department and Associate Professor, has been a member of the faculty since fall 2012 when he joined the Nido R. Qubein School of Communication. Previously he came to High Point University from Defiance College in Ohio where he was an Assistant Professor of Communication and Media Studies and taught over a dozen different courses across a broad swath of the field of Communication.   Teaching in Game Design, Dr. Hall draws upon his long history of gaming experience, from being taught to play Dungeons & Dragons in elementary school to his first, but not last, console (an Atari VCS) to the early days of computer programming in junior high and the nascent computer video game field (thanks to computers at home, too). Continuing to playtest different role-playing systems as an undergraduate and starting to collect video games, systems, and memorabilia in graduate school only deepened his interest in the field. This ultimately lead to his dissertation examining the historical and economic relationship between the video game and film industries.   Over the course of his teaching career, Dr. Hall has had many opportunities to interact with students from a multitude of diverse backgrounds, from economically disadvantaged minority students in high school to Japanese elementary and middle school students to the wide variety of individuals that constitute the student bodies of public state universities as well as private colleges. He has found that each student brings a rich set of experiences that can be used to enhance the learning experience for everyone involved. He believes that the acquisition of an education should foster both professional and personal growth. Ultimately, Dr. Hall is concerned with diversity of thought and the many perspectives that people bring from their own unique combinations of self. As an educator, he is committed to the expansion of learning communities and the increased representation of all people in all levels of the educational system.   Dr. Hall earned his PhD in American Culture Studies with a concentration in Critical Studies in Film, Media, and Culture from Bowling Green State University (OH). He received his MA in English from Virginia Tech as well as his BA in English with minors in Psychology and Communication Studies. 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Qubein School of Communication in the Fall of 2013. Prior to his teaching career, Heagney spent over a decade wielding an arsenal of 2D and 3D virtual tools to create visualizations, simulations and animations for architecture, urban planning, simulation and gaming, and even crime-scene reconstruction.   Because HPU is an inspiring, engaging, and encouraging university, Professor Heagney has had the opportunity to be involved in the community in many ways including:   VIDEO GAME DEVELOPMENT CLUB: Heagney is the faculty representative for the student-run Video Game Development Club. The Video Game Development Club is a place for HPU students to develop their own video games, organize game jams, and advocate for the students majoring in Game & Interactive Media Design. If you are a student interested in this club, please feel free to contact me.   GAMING WITH WILDLIFE: For the last few years Heagney has worked with GAM students in collaboration with Dr. Joanne Altman to develop a mobile application to train and test cognitive abilities in non-human primates and other animals. So far, we have worked with lemurs, tortoises, binturongs, and wild cats.   SERVICE LEARNING CLASSES: In the Fall of 2015, Heagney became trained to lead service learning classes at HPU. That year, Heagney led a service learning section of Character & User-Interface Design, where HPU students teamed up with after-school children from the Salvation Army Boys & Girls Club to create original video game characters.   GAME DESIGN WORKSHOPS: In the Summers of 2016 and 2017, Heagney hosted two Game Design Workshops for young students. One workshop was for a STEM camp, the other was for the Salvation Army Boys & Girls Club. 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Chair, Game Design Department Associate Professor of Game Design
Associate Professor of Game Design, Director of General Education
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Course Requirements 2022/2023
Bachelor of Arts in Game Design
Bachelor of Arts in Game Design
Degree Requirements Credits
Major Requirements 48
University Core Requirements 36-44
Electives 36-44
Total 128
Minor in Game Design
Minor in Game Design
Minor Requirements Credits
Course Requirements 20
Total 20
Requirements for B.A. in Game Design
Requirements for B.A. in Game Design
Course Course Title Credits
COM 1110 Human Communication 4
COM 1450 Media Law and Literacy 2
COM 3450 Media Law and Ethics 2
GAM 1111 AAA Game Development Tools 4
Major Core Requirements (20 credits)
GAM 1000 Introduction to Game Design 4
GAM 2252 Theory and Design of Games 4
GAM 3342 Theory and Criticism of Games 4
GAM 3352 Game Development 4
GAM 4492 Collaborative Game Design and Development 4
Select 16 credits from the following list of course electives:
GAM 1112 Indie Game Development Tools 4
GAM 2222 Games and Society 4
GAM 2272 Games Industries and Organizations 4
GAM 2282 Players, Gamers, and Game Cultures 4
GAM 2881, 4881 Special Topics 1-4
GAM 3000 Game-Based Workshop 1-2
GAM 3302 Narrative and Interactive Fiction 4
GAM 3312 Principles and Practices of Interactivity 4
GAM 3332 Animation for Video Games 4
GAM 3362 Puzzle, Obstacle, and Level Design 4
GAM/WGS 3372 Games and Identity 4
GAM 3432 Character Design 4
GAM 3442 User-Interface Design 4
GAM 4412 Digital Game Prototyping 4
GAM 4432 3D Modeling for Video Games 4
GAM 4444 Independent Study 4
GAM 4810-4816 Internship 4
GAM XXXX Travel Study 4
Course Descriptions
Requirements for Minor in Game Design
Requirements for Minor in Game Design
Course Course Title Credits
GAM 2252 Theory and Design of Games 4
Select 16 credits from the following list. At least 8 credits must be at the 3000 level or above.
GAM 1000 Introduction to Game Design 4
GAM 1111 AAA Game Development Tools 4
GAM 1112 Indie Game Development Tools 4
GAM 2222 Games and Society 4
GAM 2272 Games Industries and Organizations 4
GAM 2282 Players, Gamers, and Game Cultures 4
GAM 2881, 4881 Special Topics 1-4
GAM 3302 Narrative and Interactive Fiction 4
GAM 3312 Principles and Practices of Interactivity 4
GAM 3332 Animation for Video Games 4
GAM 3342 Theory and Criticism of Games 4
GAM 3352 Game Development 4
GAM 3362 Puzzle, Obstacle, and Level Design 4
GAM/WGS 3372 Games and Identity 4
GAM 3432 Character Design 4
GAM 3442 User-Interface Design 4
GAM 4412 Digital Game Prototyping 4
GAM 4432 3D Modeling for Video Games 4
GAM 4492 Collaborative Game Design and Development 4
GAM 4810-4816 Internship 4
GAM XXXX Travel Study 4
Course Descriptions
Career Opportunities
Game Design students create compelling interactive experiences. Our students are storytellers, critics, artists, advocates and entrepreneurs. Most students are technologically adept and artistically inclined, but above all else they enjoy playing, making and modifying games. Graduates find employment in the commercial game industry and the rapidly expanding market for serious game development and are equipped to be game journalists, testers, designers, marketers and writers.

High Point University alumni are working in advertising and public relations agencies, radio and television stations and are producing corporate and theatrical media throughout the nation. A number of our graduates have gone on to earn Ph.D.s in communication and other fields, while others have chosen to attend graduate and law school. Other careers open through this major include:
Student Outcomes
Mary Purcell

HPU graduates are leading prestigious career paths around the world at Fortune 500 companies, international service programs, public school systems, top-tier law, medical and graduate school programs, and many other…

READ MORE INTERNSHIP PROFILES Name: Destiny Plaskett Hometown: Mcleansville, North Carolina Year: Class of 2024 Major: Game design Internship: Plaskett interned with Triangle Esports Academy in Cary, North Carolina. In…

Alexandra Vaughn

With another successful commencement behind us, High Point University seniors have kicked-off prestigious career paths around the world at Fortune 500 companies, international service programs, public school systems, top-tier law,…

Study Abroad
At High Point University, our emphasis on global perspectives is designed to provide students with opportunities to enhance their international awareness and to develop their cross-cultural communication skills. Study abroad is strongly encouraged as a part of this emphasis on global studies. With a variety of extraordinary options at some of the most prestigious universities in the world, students at High Point University are encouraged to study abroad as early as the summer after their freshman year. Employers are looking for more than just a degree; they want well-rounded individuals who have familiarity with diverse cultures, special skills, and knowledge of the world around them.
School of Communication Gallery
School of Communication Gallery
View photos from the Nido R. Qubein School of Communication
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